Overview
The latest incarnation of FumeFX offers the artist with unique set of tools that will free the creative mind and minimize tedious tasks even further than before. As a result of the FumeFX core rewrite, a wide range of irregular objects can be used for simulation without the fear of solver instabilities. The newly implemented conservative advection, GPU accelerated Cinema 4D viewport, faster simulations, .fxd multithreaded lossy compression are just some of the new features found inside FumeFX. |
Over the past 12 years of development and innovations FumeFX has become an integral part of major studio production pipelines. It has been used to create visual effects for many blockbuster films such as Dr. Strange, Thor, Roland Emmerich’s 2012, Hugo, Ghost Rider: Spirit of Vengeance, Priest, Skyline, Suckerpunch, Spiderman 3, X-Men Origins: Wolverine, Superman Returns, Iron Man and more. Computer game cinematics like Blizzard's StarCraft II, Assassin's Creed Revelations, The Warhammer Series and many others have relied on FumeFX software to achieve stunning visuals. |
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INTERFACE The FumeFX interface integrates simulation, rendering, presets and source parameters in one place. It provides quick and easy navigation through simulation caches and offers intuitive control of simulation parameters. |
GPU VIEWPORT The GPU accelerated viewport produces render-comparable images to give instant feedback on appearance and behavior of the simulation. Among many advantages, it supports viewport .png export during the simulation. |
NETWORK In order to boost productivity, FumeFX can utilize Deadline, or remote desktop applications to run simulation tasks on another computer with FumeFX or FumeFX SL installed. |
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THE SOLVER The QCG solver in FumeFX is optimized for speed and robustness. It has complete control over the realism vs speed balance. |
COMBUSTION WITH OXYGEN The Fire model within FumeFX adds Oxygen to the equation. This new component brings forth various new ways to creatively control the burn process. |
VORTICITY With the addition of various vorticity models, you can now choose from visually different curl types, giving your FumeFX simulations a more unique look and feel. |
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WAVELET TURBOLENCE It's never been easier to add more detail to an existing FumeFX simulation. It is a fast, memory efficient and predictable way to increase grid resolution. |
POST PROCESSISNG The Post Processing lets you retime caches, bake Render Warps, convert between various formats, or improve cache fetch and save disk space by excluding channels that are no longer needed in your workflow. |
PARTICLES FumeFX is tightly integrated with Thinking Particles and different FumeFX-based operators provide ultimate particle control. |
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XPRESSO AND PYTHON FumeFX is integrated in Cinema4D and provide access to almost all of its user dialog parameters inside the Xpresso editor. For maximum flexibility users can access various FumeFX simulation voxel data by using the Python language. |
RENDER WRAPS Whether you want to create a special effect or need to tweak a final animation, with Render Warps there are many more possibilities. With just a few mouse clicks users can warp their cached simulation and watch the resulting deformation directly inside the Cinema 4D Viewport, or in rendered images. |
EFFECTORS Gain creative control over almost every simulation parameter and field. With Effectors it is simple to control vorticity by velocity or to generate smoke based on any other channel value. Effectors take channel data to the next step. |
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RENDER When using Standard and Physical renderer the FumeFX has built-in illumination map and multiple scattering models for faster rendering. It also supports the rendering of the motion blur. |
SHADING The FumeFX shader incorporates the Black-body fire shader with artistic-friendly controls, render sharpening for crisp details and smoke color based on the simulated color. |
ARNOLD, REDSHIFT AND OCTAN RENDERER Native integration allows user to render fire and smoke with utmost realism without the need for fxd to vdb conversion. When using Arnold render the FumeFX' Standard Shader provides AOV support for normal, depth and velocity pass. |
Maxon Cinema 4D R18 – R22
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