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INTERFACE The FumeFX interface integrates simulation, rendering, viewport and GPU viewport parameters in one place. It provides quick and easy navigation through simulation caches and offers intuitive control of simulation parameters. |
GPU VIEWPORT The GPU accelerated viewport produces render-comparable images to give instant feedback on appearance and behavior of the simulation. Among many advantages, it supports viewport .png export during the simulation. |
NETWORK In order to boost productivity, FumeFX can utilize BackBurner, Deadline, or remote desktop applications to run simulation tasks on another computer with FumeFX or FumeFX SL installed. |
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THE SOLVER The QCG solver in FumeFX is optimized for speed and robustness. It will deliver even the most demanding simulation tasks with the aid of highly parallelized code. |
COMBUSTION WITH OXYGEN The Fire model within FumeFX adds Oxygen to the equation. This new component brings forth various new ways to creatively control the burn process. |
VORTICITY With the addition of various vorticity models, you can now choose from visually different curl types, giving your FumeFX simulations a more unique look and feel. |
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N-SIM It is a great time saving solution. This allows the user to simulate multiple overlapping grids simultaneously while all fields propagate between the overlapping grid boundaries automatically. |
WAVELET TURBOLENCE It's never been easier to add more detail to an existing FumeFX simulation. It is a fast, memory efficient and predictable way to increase grid resolution and refine explosions, fire or smoke. |
PARTICLES Different FumeFX-based operators provide ultimate particle control. |
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RENDER WRAPS Whether you want to create a special effect or need to tweak a final animation, with Render Warps there are many more possibilities. With just a few mouse clicks users can warp their cached simulation and watch the resulting deformation directly inside the Maya Viewport or in rendered images. |
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POST PROCESSING The Post Processing lets you retime caches, bake Render Warps, convert between various formats, or improve cache fetch and save disk space by excluding channels that are no longer needed in your workflow. |
Rendering
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RENDER FumeFX has its own built in illumination map and multiple scattering models for faster rendering. It also supports the rendering of the motion blur. |
SHADING The FumeFX shader incorporates the Black-body fire shader with artistic-friendly controls, render sharpening for crisp details and smoke color based on the simulated color. |
ARNOLD Native FumeFX-Arnold shader integration allows user to render fire and smoke with utmost realism and render the .fxd caches directly. Standard Shader AOV support for normal, depth and velocity pass |
64 bit Maya 2015 ext1 and newer for Windows, Mac, and Linux.
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